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We use this cookie to help operate our image CDN service. The user will return to that webpage after successfully logging in. We use this cookie to record the URL of the webpage from which a user has initiated login. We use this cookie to identify and verify each user. We use this cookie to record user language preferences. Skill names are not translated.Whether cookie is essential for us to provide you with a service that you have requested Numbers and effects should be up to date as of April 24, 2013. Each row requires the first column to be trained first before training any other talents on that row. From there on, after completing the storyline quest around level 15, all skills and upgrades obtained through the skill tree. Increases movement speed by 30% for 4 sec.Īll skills until level 15 are obtained automatically. While in Draw Stance stance can use without cooldown. On resist Pierce and Heaven split maximum boost. Switches to Draw Stance.Īvailable for use. On every hit recovers 2 Focus.Īvailable for use. Pierces defense.Ĥ05~495 Shadow damage over 5 uses. Resists Immobilization while using Soul Blade. While using Flock of Blades.ĭazes for 2 sec. Upon every resist recovers 1% HP.ĭraw Stance. Party members within range decreases damage taken by 15%. Party members within range resists projectiles. Casting enemy Stuns for 2 sec.īasic Stance. During Dash, Jump, or Glide skills available for use. On a successful skill resist Knock Down, Groggy, Stun and Knock Back for 1 sec. On a successful skill inflicts 70~86 damage. On a successful skill Knocks Down for 3 sec.
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On a successful skill escapes from Knockdown. Switches to Basic StanceĬounters for 0.8 sec. Inflicts 81~99 damage.ģ89~475 Flame damage over 5 uses. When using in response to an enemy attack triggers effect. Escapes from Grapple, Grab, or Phantom Grip. On a successful skill resist Knock Down, Groggy, Stun and Knock Back for 1 sec.ĭuring a Grappled, Grabbed, or Phantom Gripped state Switches to Basic Stance.ĭuring a Grabbed or Phantom Gripped state
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On a successful skill Pierce and Heaven Split maximum boost. Next skill ignores resistance.īlocks frontal attaks for 3 sec. After using resists damage and status effects for 0.5 sec. Boosted on consecutive use.ĭuring a Knocked Down or Unconscious stateĮscape from Knockdown or Unconscious. While in a Knocked Down, Dazed, or Unconscious stateĮscapes from Knockdown, Daze, and Unconscious. On Stunned or Dazed enemy launches target into air. Upon critical hit can be used 3 uses consecutively. On enemies within range Knocks Down for 2 sec. On a Stunned, Dazed, or Knocked Down enemy inflicts additional 92~112 Lightning damage. On hitting the enemy with Blade Storm, Grab, Phantom Grip, or Grapple inflicts additional 173~211 Lightning damage. On successful resist using Blindside maximum boost. Upon critical hit recovers 2 additional Focus. Available for use when resisted with Pentaslash Tier 3 Move 2 and Move 3. Available for use when resisted with Multislash Tier 4 Stage 2. After using Pierce and Heaven Split maximum boost. Upon successful Parry in Basic Stance.ġ90~232 damage over 4 uses. On successful block while in Basic Stance. On enemies within range decreases movement speed by 50%. On hit from behind enemy Stuns for 2 sec. On canceling defense with Front Kick renders target Unconscious for 30 sec. Skills in this section have no ability points invested into them. Additionally, Blade Masters are known for their high Focus regeneration, which may be seen through the mechanic of Cyclone.ĭamage values based off level 45 Blade Master base stats. The larger, more complicated moves will require a certain amount of Focus points to perform and will consume the Focus points upon use. A point is added to the Blade Master's Focus bar every time a basic combo or move is used. This class has race limitations and can only be played with the following races: the Jin and the Yun.Īs with most classes, Blade Masters use a resource mechanic called "Focus" to call forth their abilities and combos.